AI Insights · Timothy · April 2022
Top 5 Science Games on Android in the UK for Q1 2022
Discover how the top 5 science games on the Android platform performed in the United Kingdom during Q1 2022, with insights on downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 science games on the Android platform in the United Kingdom demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Plague Inc. from Ndemic Creations experienced a gradual decline in weekly revenue, starting at approximately $1.7K and ending the quarter at around $909. Weekly downloads fluctuated, peaking at 3.1K in mid-January before stabilizing to about 2.5K by the end of March. Active users saw a slight dip from 7.3K to 6.5K over the quarter.
Cell to Singularity: Evolution by ComputerLunch showed a notable spike in weekly revenue at the end of February, reaching $2.2K, before dropping to $632 by the end of March. Weekly downloads remained relatively stable, hovering around 1.3K, with a slight increase in late March. Active users saw minor fluctuations, maintaining an average of around 10K throughout the quarter.
Jetpack Joyride from Halfbrick Studios saw a significant increase in weekly revenue, peaking at $472 in early March. Weekly downloads also surged, rising from 1.1K in January to a peak of 3.1K in mid-March. Active users followed a similar trend, increasing from 10.6K to 18.5K by mid-March before slightly declining to 17K by the end of the quarter.
Cell Expansion Wars by mobirix had relatively modest weekly revenue, fluctuating between $161 and $442. Weekly downloads varied, with a notable increase to 753 at the end of January and a peak of 486 at the end of March. Active users showed a slight decline overall, starting at 3.4K and ending at 2.9K.
Little Alchemy 2 from Recloak saw a significant increase in weekly downloads, peaking at 5.7K at the end of January and maintaining a range of 2.3K to 4.3K through the quarter. Weekly revenue remained low, with a peak of $100 in early March. Active users increased dramatically from 1.8K to 9.5K by the end of January, before stabilizing around 5.5K by the end of March.
For more detailed insights and data, visit Sensor Tower.